
Eternity
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David Lieu unless otherwise
specified.
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David Lieu
Eternity@frozenray.net
That's me!
Objective
To help influence and make the best game, visually and gameplay-wise, in the industry.
General Skills
- 2+ years in industry as a professional environment artist for games.
- 4+ years
making game-related assets and environments.
- Able to verbalize potential problems and/or suggestions to managers and leads.
- Able to work efficiently under time and pressure.
- Able to learn new software and skills quickly.
- Experience working with highly recognized game developer.
- Passion for games.
Production Skills
- Strong understanding of lighting with color and contrast.
- Strong understanding of creating environments balanced with gameplay.
- Complete understanding of creating and optimizing environments for next-gen consoles.
- Able to work extremely well with others in a team, assuming leadership roles if needed.
- Able to accurately model, light, and texture from concept art closely for small or large environments.
Experience
4/07 - Present
Intermediate Level Environment Artist
Alpha Protocol
Obsidian Entertainment
4/06 - 3/07
3D Environmental Artist
Roboblitz
Naked Sky Entertainment
4/05 - 08/06
3D Environmental Model and Texture Artist
Monster Smash 1/06 - 7/06
Masks of Eternity 7/05 - 12/05
Priest 4/05 - 6/05
GameWizards Production Team: The Art Institute of California Los Angeles
Education
4/04 - 12/06
The Art Institute of California - Los Angeles
Bachelor’s of Science : Game Art and Design
3D Environment Modeling and Texturing Artist
Graduated with Honors: Fall 2006 (12/06)
Software Skills
- Adobe Photoshop
- 3D Studio Max
- Unreal Editor 3
- ZBrush
- CrazyBump
- Maya
*References available upon request
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