E
ternity

Portfolio by David Lieu
Environment Artist

All contents copyright (c) of
David Lieu unless otherwise
specified.

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David Lieu

Eternity@frozenray.net


That's me! You can download a PDF version here


Objective

To help influence and make the best game, visually and gameplay-wise, in the industry.


General Skills


- 5+ years in industry as a professional environment artist for games.
- 6+ years making game-related assets and environments.
- Able to verbalize potential problems and/or suggestions to managers and leads.
- Able to work efficiently under time and pressure.
- Able to learn new software and skills quickly.
- Experience working with highly recognized game developer.
- Passion for games.


Production Skills

- Strong understanding of lighting with color and contrast.
- Strong understanding of creating environments balanced with gameplay.
- Complete understanding of creating and optimizing environments for next-gen consoles.
- Able to work extremely well with others in a team, assuming leadership roles if needed.
- Able to accurately model, light, and texture from concept art closely for small or large environments.


Experience

04/2007 - 01/2012
Intermediate Level Environment Artist
unannounced project
Fallout: New Vegas
Alpha Protocol
Obsidian Entertainment


04/2006 - 03/2007
3D Environmental Artist
Roboblitz
Naked Sky Entertainment

04/05 - 08/2006
3D Environmental Model and Texture Artist
Monster Smash 01/06 - 07/06
Masks of Eternity 07/05 - 12/05
Priest 04/05 - 06/05
GameWizards Production Team: The Art Institute of California Los Angeles


Education

04/04 - 12/06
The Art Institute of California - Los Angeles
Bachelor’s of Science : Game Art and Design
3D Environment Modeling and Texturing Artist
Graduated with Honors: Fall 2006 (12/06)


Software Skills

- Adobe Photoshop
- 3D Studio Max
- SoftImage XSI
- Unreal Editor 3
- ZBrush
- GECK
- CrazyBump


*References available upon request